As the art director for this project at Threye interactive, I did the first pass on this environment to establish the workflow using Gaea, Maya/Blender and substance painter, coordinated and supervised with Fluffy corp to get the 5 mobile game island environments finished for Fighter Pilot : Iron bird (Android & IOS), then re-textured them, directed my team of 4 artists dedicated to this project in the company, did a lot of hands-on texturing, sculpting, baking high poly, creating LOD tiles, prop placements, tree scattering, underwater terrain creation, water shader implementations and more. Each of these environments was about 35 to 45K tris in about 36 tiles total! Did a bunch of distance billboarding and optimization including 4 sets of LODs as this was for a flying game! These environments were a lot of fun to work on and I am proud of the art team for pulling these off and making them look so fantastic. Big shout out to fluffy corp for giving us a good starting point!